Dev Log 4: Enemies and turrets interactions


Hi everyone!

This week we progressed on our enemies, adding a bunch of them:

-Big enemies: This group of enemies are slow but tanky,  having a total of 3 hitpoints. 

-Small enemies:  The opossite of the big ones, they can only take 1 hit of damage , but they compensate with their high speed.

Demons 

 

Zombie and goblin

And in their run towards our base, turrets will help us protect ourselfs from them

-Now turrets can aim and  damage enemies , and they shoot with spacebar, but be carefull, if you missed the shooting rhythm they will disable for a short period of time. 


We're looking forward to advande making a visual bar for the shooting rhythm, and start adding the music and sfx elements for the game

See Y'all until next Dev Log. (ᵔᴥᵔ)/

Assets:

Enemies:  Robert- https://0x72.itch.io/dungeontileset-ii

Turrets : @Kenneynl - www.kenney.nl

MapTileset: https://stealthix.itch.io/rpg-nature-tileset

Get Rhythm TD

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